Violent Video Games and Aggressive Behavior in Young Women.
By Craig A. Anderson, Christine R C Murphy. 2003
169 citations recorded by the source corpus.
Subfields: Education, Gender Studies, Social Psychology
View Paper: https://www.semanticscholar.org/paper/29ec77a0558babd7b54e6564bf86ce598da5f30f
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Education
- C. Ferguson
- A. M. Hargrave
- S. M. Rueda
- Andrew Kalnin
- D. Ferguson
- Stacey Fritz
- Shawn M. Smith
- Yang Wang
In Gender Studies
In Social Psychology
- C. Ferguson
- S. M. Rueda
- Sonia Livingstone
- A. M. Hargrave
- D. Ferguson
- Stacey Fritz
- Shawn M. Smith
- Amanda M. Cruz
Citations in the corpus
- The school shooting/violent video game link: causal relationship or moral panic? (2008, background): “Results have generally been mixed, with some studies supporting a link between violent video games and minor acts of aggression (e.g. Anderson & Murphy, 2003; Carnagey & Anderson, 2006) and others fi nding no link (e.g. Ferguson, Rueda, & Cruz, 2008a; Unsworth, Devilly, & Ward, 2007), or even fi…”
- Evidence for publication bias in video game violence effects literature: A meta-analytic review (2007, methodology): “One concern is that the Taylor Competitive Reaction Time test is used to measure aggression differently in various studies of violent video game effects (see Anderson & Murphy, 2003; Carnagey & Anderson, 2005 and Bartholow, Bushman, and Sestir, 2006, for three alternate ways of using the TCRTT).”
- Violent Video Games and Aggression (2008, methodology): “The various studies of video game violence that use the TCRTT (Anderson & Dill, 2000; Anderson & Murphy, 2003; Bartholow & Anderson, 2002; Bartholow et al., in press; Carnagey & Anderson, 2005) have all measured the results differently.”
- Contextual Features of Violent Video Games, Mental Models, and Aggression (2006, background): “Experimental work using more current games and conducted with college students has also found violent game exposure to be linked to aggressive behavior (Anderson & Murphy, 2003; Anderson et al., 2004).”
- Harm and Offence in Media Content: A Review of the Evidence (2006, background): “Interestingly, given that research often finds violence-related effects to be greater for boys and men (Bartholow and Anderson, 2002), a study on young women showed a similar effect of violent video-game-playing provided that they were motivated by revenge and provided they controlled a same-sex vio”
- Short-Term Violent Video Game Play by Adolescents Alters Prefrontal Activity During Cognitive Inhibition (2010, background): “…video game for 20 minutes or less were more likely to automatically associate themselves with aggressive traits (Uhlmann & Swanson, 2004) or to provide a more hostile noise blast to a confederate opponent (Anderson & Murphy, 2003; Bartholow & Anderson, 2002; Bartholow, Sestir, & Davis, 2005).”
- Examining the validity of the modified Taylor competitive reaction time test of aggression (2009, methodology): “The TCRTT was modified in later studies (e.g., Anderson and Dill 2000; Anderson and Murphy 2003 ) to use noise blasts instead of the electric shocks.”
- The Effects of Violent Video Games on Aggression (2010, methodology): “Anderson and Murphy (2003) completed a study that investigated the relationship between violent video games and young women, excluding men from the study.”
- The Hitman Study Violent Video Game Exposure Effects on Aggressive Behavior, Hostile Feelings, and Depression (2010, result): “Although some studies provide evidence for violent game exposure leading to increased aggression (e.g., Anderson & Murphy, 2003; Bartholow & Anderson, 2002; Bartholow, Bushman, & Sestir, 2006) there are also a number of studies which do not support this link (e.g., Colwell & Kato, 2003; Ferguson,…”