Let's get physical: The learning benefits of interacting in digitally augmented physical spaces
By Sara Price, Yvonne Rogers. Comput. Educ., 2004
318 citations recorded by the source corpus.
Subfields: Education, Information Systems
View Paper: https://www.semanticscholar.org/paper/29d7a6cb3eabf8888304f2e1abb398eef293841c
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In Education
In Information Systems
Citations in the corpus
- Play in the School Context? The Perspectives of Finnish Teachers. (2011, background): “Embodiment refers to combining various physical actions with higher cognitive activities like thinking, reasoning, perceiving and reflecting (Price & Rogers, 2004).”
- Will mobile learning change language learning? (2009, background): “The Ambient Wood project (Price & Rogers, 2004) enhanced a woodland area with experiments for children to explore the effect of light and moisture on habitats.”
- Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences (2006, background): “In turn, this can encourage or even enhance further exploration, discovery, reflection and collaboration [35].”
- Getting a grip on tangible interaction: a framework on physical space and social interaction (2006, background): “Even though many researchers agree that TUIs are especially suited for collocated collaboration and build systems for such scenarios [7, 26, 31, 34], conceptual papers often only briefly mention visibility of actions and distributed loci of control as collaborative affordances.”