Getting a grip on tangible interaction: a framework on physical space and social interaction
By Eva Hornecker, Jacob Buur. International Conference on Human Factors in Computing Systems, 2006
1,221 citations recorded by the source corpus.
Subfields: Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/56441a0bdf5e99ee5a53667786049e60f26a746f
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Human-Computer Interaction
- Paul Marshall
- Hiroshi Ishii
- Kris Luyten
- Karin Coninx
- Jo Vermeulen
- Robert J. K. Jacob
- Elise van den Hoven
- Jennifer G. Sheridan
Citations in the corpus
- Survey on human–robot collaboration in industrial settings: Safety, intuitive interfaces and applications (2018, background): “Thus, TUIs provide direct mapping between the behaviour of the robot and usage of such a robot, and between the behaviour of control devices and resulting digital effects.”
- Designing sports: a framework for exertion games (2011, background): “Previous research on tangible interfaces [16] has highlighted the potential of the body in relation to digitally augmented physical objects.”
- Reality-based interaction: a framework for post-WIMP interfaces (2008, background): “RELATED TAXONOMIES AND FRAMEWORKS To date, work that attempts to explain or organize emerging styles of interaction has focused more on individual classes of interfaces than on ideas that unify several classes [15-17, 21, 35, 47].”
- The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces (2007, background): “We are talking about concepts such as “social interaction and collaboration” [13], or “ludic interaction” [12], which are both directly encouraged by the social affordances associated with tables.”
- Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces (2008, background): “Tangible user interfaces utilize physical representation, manipulation of digital data and offer interactive couplings of physical artifacts with computationally mediated digital information [11].”
- Opportunities and Challenges for Data Physicalization (2015, neutral): “The Tangible User Interface community has already pointed out that embedding physical artifacts in the space around us offers possibilities beyond those of virtual objects [28].”
- Do tangible interfaces enhance learning? (2007, background): “While existing tangible interface frameworks focus on the important issue of taxonomy, they have less to say about the types of activity that might be best supported by the technology (although see [24]).”
- Crossing the bridge over Norman's Gulf of Execution: revealing feedforward's true identity (2013, background): “Similarly, while one of the strengths of tangible interaction is the fact that physical objects can communicate their purpose through their form and might therefore be easier for users to understand, Hornecker and Buur [14] warn against these simple, direct associations.”
- Tangible bits: beyond pixels (2008, background): “Holmquist et al. [22] and Fishkin [14] provide categories and metrics for understanding tangibles, the MVC model was expanded in [49] and Hornecker proposes a framework for tangible interaction [ 23 ].”