Online Poker Gambling in University Students: Further Findings from an Online Survey
By Mark D. Griffiths, Jonathan Parke, Richard T. A. Wood, J. Rigbye. International Journal of Mental Health and Addiction, 2009
123 citations recorded by the source corpus.
Subfields: Clinical Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/2908816fee2dd584cd48e82ce758c651a2213551
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Clinical Psychology
- Heather Wardle
- Mark D. Griffiths
- Simo Dragicevic
- A. Kudic
- George Tsogas
- R. Volberg
- Daria J. Kuss
- Zsolt Demetrovics
In Sociology and Political Science
- Simo Dragicevic
- A. Kudic
- George Tsogas
- Jim Orford
- Mark D. Griffiths
- R. Volberg
- Daria J. Kuss
- Zsolt Demetrovics
Citations in the corpus
- Analysis of casino online gambling data in relation to behavioural risk markers for high-risk gambling and player protection (2011, background): “Further analysis of Internet poker players by Parke, Griffiths, Wood and Rigbye ( 2009 ) suggests that a new type of problem gambler could be emerging because of the Internet; a problem gambler who is winning a lot of money — for example over $1,000 per month — and also facing other problems related”
- Defining the online gambler and patterns of behaviour integration: evidence from the British Gambling Prevalence Survey 2010 (2011, background): “Other studies have focused on a single type of Internet gambling such as online poker (Griffiths, Parke, Wood, & Rigbye, 2010 ; Hopley & Nikki, 2010 ; Wood, Griffiths & Parke, 2007 ) which, whilst providing insight about a particular activity, does not view online gambling behaviour in a holistic”
- The Use of Online Methodologies in Data Collection for Gambling and Gaming Addictions (2009, background): “This includes studies examining online problem poker gambling (Wood et al. 2007a; Griffiths et al. 2009), excessive online gambling among students (Griffiths and Barnes 2008), socio-demographics in excessive and non-excessive online video gaming (e.g., Griffiths et al. 2004a), adolescent excessive…”