The Use of Online Methodologies in Data Collection for Gambling and Gaming Addictions
By Mark D. Griffiths. International Journal of Mental Health and Addiction, 2009
165 citations recorded by the source corpus.
Subfields: Clinical Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/57798f68a98292ef336dd3b2a3763cc0e41ab9c4
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Clinical Psychology
- Daria J. Kuss
- Mark D. Griffiths
- Antonius J. van Rooij
- Gillian W. Shorter
- Daniel L. King
- Alex Meredith
- Tim M. Schoenmakers
- Monica T. Whitty
In Sociology and Political Science
- Mark D. Griffiths
- Daria J. Kuss
- Daniel L. King
- Alex Meredith
- Antonius J. van Rooij
- Gillian W. Shorter
- Monica T. Whitty
- Tim M. Schoenmakers
Citations in the corpus
- Assessing Internet Addiction Using the Parsimonious Internet Addiction Components Model—A Preliminary Study (2013, background): “It has been argued that online, participants tend to be more honest and therefore their answers appear to have higher validity relative to offline (Griffiths 2010).”
- Video Game Addiction: Past, Present and Future (2012, background): “These include general literature reviews of video game addiction [1-5], reviews of online (as opposed to offline) gaming addiction [6-8], reviews of the main methodological issues in studying video game addiction [9,10], reviews of structural characteristics and their relationship with video game ad”
- Videogame Addiction and its Treatment (2009, background): “indepth qualitative interviews) are required ( Griffiths 2009a; King et al. 2009).”
- Online behavioural tracking in Internet gambling research: ethical and methodological issues (2010, background): “Furthermore, several members of a research team can be used to gain different perspectives, to compare notes on (say) excessive play, and/or to gauge inter-observer reliability (Griffiths, 2010).”