The Design and Implementation of a Mobile Learning Resource
By Mike Sharples, D. Corlett, Oliver Westmancott. Personal and Ubiquitous Computing, 2002
452 citations recorded by the source corpus.
Subfields: Human Factors and Ergonomics, Information Systems
View Paper: https://www.semanticscholar.org/paper/266950356ec26c060ccb53da875ee7c147c4374a
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In Human Factors and Ergonomics
In Information Systems
Citations in the corpus
- Challenges, Methodologies, and Issues in the Usability Testing of Mobile Applications (2005, background): “In addition to the above nine usability attributes, there are several other commonly used attributes such as user perceived usefulness and system adaptability (Goldman, Pea, Maldonado, Martin, & White, 2004; Sharples et al., 2002).”
- New techniques for usability evaluation of mobile systems (2004, background): “Evaluation of mobile system usability is increasingly being reported (see e.g. Brewster and Murray, 2000; Sharples et al., 2002).”
- Mobile Learning projects - a critical analysis of the state of the art (2009, methodology): “HandLeR (Sharples et al. 2002) is a device especially designed for young learners aged 7–11 years.”
- Mobile learning with a mobile game: design and motivational effects (2005, methodology): “Sharples et al. (2002b) adapted these ideas and applied them to the educational area.”
- Savannah: mobile gaming and learning? (2004, background): “Coupling familiar actions (presence within the physical environment) with the unfamiliar (having a window onto digital resources), it is argued, promotes reflection and new ways of aiding children’s learning (Rogers et al. 2002; Sharples et al. 2002; Price et al. 2003; Stanton et al. 2003).”