Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
By Andrea De Lucia, R. Francese, I. Passero, G. Tortora. Comput. Educ., 2009
390 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/20d635d3d3c9c1af5e5ecf6c04642e653b712c5a
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In Computer Vision and Pattern Recognition
In Sociology and Political Science
In Human-Computer Interaction
Citations in the corpus
- A collaborative game-based learning approach to improving students' learning performance in science courses (2013, background): “Several studies have reported that educational computer games could enhance students’ learning interest and motivation (Burguillo, 2010; Dickey, 2011; Ebner & Holzinger, 2007; Harris & Reid, 2005; Liu & Chu, 2010). Hwang, Sung, Hung, Yang, and Huang (2012) further indicated that well-designed educat”