A systematic review of eye tracking research on multimedia learning
By Ecenaz Alemdag, Kursat Cagiltay. Comput. Educ., 2018
398 citations recorded by the source corpus.
Abstract This study provides a current systematic review of eye tracking research in the domain of multimedia learning. The particular aim of the review is to explore how cognitive processes in multimedia learning are studied with relevant variables through eye tracking technology. To this end, 52 articles, including 58 studies, were analyzed. Remarkable results are that (1) there is a burgeoning interest in the use of eye tracking technology in multimedia learning research; (2) studies were mostly conducted with college students, science materials, and the temporal and count scales of eye tracking measurements; (3) eye movement measurements provided inferences about the cognitive processes of selecting, organizing, and integrating; (4) multimedia learning principles, multimedia content, individual differences, metacognition, and emotions were the potential factors that can affect eye movement measurements; and (5) findings were available for supporting the association between cognitive processes inferred by eye tracking measurements and learning performance. Specific gaps in the literature and implications of existing findings on multimedia learning design were also determined to offer suggestions for future research and practices.
Subfields: Experimental and Cognitive Psychology, Information Systems, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/1dd0cb8f4909baebbb0809a87afa487a38d32459
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Experimental and Cognitive Psychology
- AbdulGafar Olawale Fahm
- Abdulkareem A. Oloyede
- Nazmat Toyin Surajudeen-Bakinde
- Yusuf Olayinka Imam-Fulani
- Adesina Lukuman Azeez
- Nasir Faruk
- Omenogo Veronica Mejabi
- Lukman Abiodun Olawoyin
Citations in the corpus
- Multimedia tools in the teaching and learning processes: A systematic review (2020, background): “They are designed to assist learning with tools which can be used in presentations, class room or laboratory learning, simulations, e-learning, computer games, and virtual reality, thereby allowing learners to process information both in verbal and pictorial forms (Alemdag and Cagiltay, 2018).”