Creating creativity
By Ben Shneiderman. ACM Trans. Comput. Hum. Interact., 2000
513 citations recorded by the source corpus.
Subfields: Information Systems, Mechanical Engineering, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/1bfc7a3166d72bd86b3c9d6f2f076c79dc9952a3
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Information Systems
- Kasper Hornbæk
- Lynn Newton
- Douglas Newton
- Mitchel Resnick
- Brad A. Myers
- Randy F. Pausch
- Ted Selker
- M. Eisenberg
In Mechanical Engineering
- Kasper Hornbæk
- Lynn Newton
- Douglas Newton
- Mitchel Resnick
- Brad A. Myers
- Randy F. Pausch
- Ted Selker
- M. Eisenberg
In Human-Computer Interaction
- Kasper Hornbæk
- Lynn Newton
- Douglas Newton
- Mitchel Resnick
- Ted Selker
- Kumiyo Nakakoji
- Brad A. Myers
- Randy F. Pausch
Citations in the corpus
- Design Principles for Tools to Support Creative Thinking (2005, methodology): “We have proposed operations such as getting an English definition, a French translation, or a medical dictionary report just by clicking on a word [Shneiderman 2000], and a “smart” clipboard that allows easy transformation of structured information among many applications just using the familiar…”
- Leveraging Crowdsourcing: Activation-Supporting Components for IT-Based Ideas Competition (2009, background): “supporting creativity is the “Genex framework” for developing user interfaces for supporting creativity [32, 33, 34].”
- Some student teachers’ conceptions of creativity in school science (2009, background): “Such orderly approaches to enhancing creative thought can work (Osborn 1957; Torrance 1975; Shneiderman 2000; Moseley et al. 2005) but they are not devices which make someone creative.”
- Strategies for evaluating information visualization tools: multi-dimensional in-depth long-term case studies (2006, unknown): “These tools should support advanced services such as search, collaboration and dissemination, as well as flexible composition, hypothesis generation, and history keeping that enables rapid backtracking and macro-making [27].”
- Describing the creative design process by the integration of engineering design and cognitive psychology literature (2008, unknown): “More recent descriptions, coined by Shneiderman (2000) as ‘structuralist’, attempt to offer an explanation to emergence, describing conscious idea-generation as the deliberate connection of matrices of thought (Koestler 1964).”
- Current practice in measuring usability: Challenges to usability studies and research (2006, background): “The grand goals of user interfaces that stimulate creativity (Shneiderman, 2000), support sociability on the internet (Preece, 2000), enables personal fulfillment, and so forth, seem unlikely to be evaluated, let alone achieved, if we focus on micro measures, as these goals seem to involve…”