YASARA View—molecular graphics for all devices—from smartphones to workstations

By Elmar Krieger, G. Vriend. Bioinform., 2014

1,419 citations recorded by the source corpus.

Summary: Today's graphics processing units (GPUs) compose the scene from individual triangles. As about 320 triangles are needed to approximate a single sphere—an atom—in a convincing way, visualizing larger proteins with atomic details requires tens of millions of triangles, far too many for smooth interactive frame rates. We describe a new approach to solve this ‘molecular graphics problem’, which shares the work between GPU and multiple CPU cores, generates high-quality results with perfectly round spheres, shadows and ambient lighting and requires only OpenGL 1.0 functionality, without any pixel shader Z-buffer access (a feature which is missing in most mobile devices). Availability and implementation: YASARA View, a molecular modeling program built around the visualization algorithm described here, is freely available (including commercial use) for Linux, MacOS, Windows and Android (Intel) from www.YASARA.org. Contact: elmar@yasara.org Supplementary information: Supplementary data are available at Bioinformatics online.

Subfields: Information Systems and Management, Materials Chemistry, Molecular Biology

View Paper: https://www.semanticscholar.org/paper/17f6f5737dd2de3f4876fbc1761e8f549f6c5015

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In Materials Chemistry

  1. Robbie P. Joosten
  2. G. Vriend
  3. Elmar Krieger
  4. Tim A. H. te Beek
  5. Anastassis Perrakis
  6. G. Murshudov
  7. Mikhail Markovsky
  8. Sari Sabban

In Molecular Biology

  1. Robbie P. Joosten
  2. G. Vriend
  3. Elmar Krieger
  4. Tim A. H. te Beek
  5. Anastassis Perrakis
  6. G. Murshudov
  7. Mikhail Markovsky
  8. Sari Sabban

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