Gamified Information Presentation and Consumer Adoption of Product Innovations
By Jessica Müller-Stewens, Tobias Schlager, Gerald Häubl, Andreas Herrmann. 2017
137 citations recorded by the source corpus.
Subfields: Experimental and Cognitive Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/17049a3be8b497d3820e01fb38381114a6629565
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In Experimental and Cognitive Psychology
In Sociology and Political Science
Citations in the corpus
- Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX] (2018, background): “Researchers in the field of marketing also have begun to stress the importance of understanding the effects of gamification, highlighting the importance of gameful experiences for innovation adoption (Müller-Stewens et al. 2017) and demonstrating how gamified interactions between brands and consumer”