The Origin of the Winner’s Curse: A Laboratory Study
By Gary Charness, Dan Levin. 2007
225 citations recorded by the source corpus.
Subfields: Finance, General Decision Sciences, Safety Research
View Paper: https://www.semanticscholar.org/paper/12a27eb97d3f8ff04abad16063f9887a7dc5c514
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Finance
In General Decision Sciences
In Safety Research
- Roman M. Sheremeta
- Timothy N. Cason
- William A. Masters
- Dan Kovenock
- Emmanuel Dechenaux
- Subhasish M. Chowdhury
- Shakun D. Mago
- Anya Samak
Citations in the corpus
- Recency, records and recaps: learning and non-equilibrium behavior in a simple decision problem (2014, unknown): “A variety of behavioral experiments show that mistakes in probabilistic reasoning are fairly common [Samuelson & Bazerman 1985, Rubinstein et al. 1993, Tor & Bazerman 2003, Guarnaschelli et al. 2000, Charness & Levin 2009].”
- Best-of-Three Contest Experiments: Strategic versus Psychological Momentum (2012, unknown): “Charness and Levin, 2009; Chen et al., 2012).”
- Entry into Winner-Take-All and Proportional-Prize Contests: An Experimental Study (2010, background): “In fact, the majority of studies in the auction literature that consider gender effects find that women overbid more than men, suggesting more competitive behavior once in a competition (Chen et al., 2005; Ham and Kagel, 2006; Casari et al., 2007; Charness and Levin, 2009).”
- Obviously Strategy-Proof Mechanisms (2017, unknown): “More generally, laboratory subjects find it difficult to reason state-by-state about hypothetical scenarios (Charness and Levin, 2009; Esponda and Vespa, 2014; Ngangoue and Weizsacker, 2015).”
- Contest Design: An Experimental Investigation (2009, unknown): “auctions is very robust ( Charness and Levin, 2008 ).”
- Three Very Simple Games and What It Takes to Solve Them (2009, unknown): “In the spirit of Charness and Levin’s (2009) exploration of the origins of the winner’s curse, we implement minimalist dominance-solvable guessing games to look closer at the potential sources of dominance violations.”