EigenJoints-based action recognition using Naïve-Bayes-Nearest-Neighbor
By Xiaodong Yang, Yingli Tian. 2012
549 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Human-Computer Interaction
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In Artificial Intelligence
In Computer Vision and Pattern Recognition
In Human-Computer Interaction
- Jun Liu
- Hossein Rahmani
- Wanqing Li
- Pichao Wang
- Philip O. Ogunbona
- Liliana Lo Presti
- Marco La Cascia
- Zhimin Gao
Citations in the corpus
- Space-Time Representation of People Based on 3D Skeletal Data: A Review (2016, methodology): “The joint locations p are often normalized, so that the feature is invariant to the absolute body position, initial body orientation and body size [121], [129], [130].”
- Histogram of Oriented Principal Components for Cross-View Action Recognition (2014, methodology): “Finally, we propose a global descriptor that is extracted from the normalized spatio-temporal distribution of STKs in 4-D. STK-Distribution and local HOPC descriptors were evaluated for cross-view human action recognition on the Northwestern-UCLA and UWA3D Multiview Activity II datasets.”
- HOPC: Histogram of Oriented Principal Components of 3D Pointclouds for Action Recognition (2014, methodology): “For example, Yang and Tian [37] proposed pairwise 3D joint position differences in each frame and temporal differences across frames to represent an action.”
- Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks (2017, background): “Joint based approaches consider the human skeleton as a set of points and use various positions based features such as joint positions [20, 31] and pairwise relative joint positions [46, 51] to characterize actions.”
- A New Representation of Skeleton Sequences for 3D Action Recognition (2017, methodology): “In [33], the pairwise relative positions of the joints are also used to characterize posture features, motion features, and offset features of the skeleton sequences.”
- Scene Flow to Action Map: A New Representation for RGB-D Based Action Recognition with Convolutional Neural Networks (2017, methodology): “ed Work 2.1. Feature Extraction from RGBD Data Since the first work [32] on 3D action recognition from depth data captured by commodity depth sensors (e.g., Microsoft Kinect TM) in 2010, many methods [76, 65, 78, 22, 13, 42, 71, 6, 77, 1, 57, 41, 67, 68, 72, 28, 33, 20, 11, 79, 74, 37, 40, 46, 85, 8,”
- A novel hierarchical framework for human action recognition (2016, methodology): “In [12], the higher order terms (position differences of different joints) were utilized to reduce noise but without considering the time scale.”
- Action Recognition Based on Joint Trajectory Maps Using Convolutional Neural Networks (2016, methodology): “The proposed method has been evaluated on three public benchmarks, i.e., MSRC-12 Kinect gesture dataset (MSRC-12), G3D dataset and UTD multimodal human action dataset (UTD-MHAD) and achieved the state-of-the-art results.”
- Learning Action Recognition Model from Depth and Skeleton Videos (2017, methodology): “For example, Yang and Tian [38] used pairwise 3D joint position differences in each frame and temporal differences across frames to represent an action.”
- Simultaneous Feature and Body-Part Learning for real-time robot awareness of human behaviors (2017, methodology): “However, most existing methods apply only one type of skeletal feature [7], [6], while others simply concatenate several types of skeletal features together into a single bigger vector to encode human actions [8], [9].”
- Accurate 3D action recognition using learning on the Grassmann manifold (2015, methodology): “…we conduct several tests on MSR-Action 3D dataset with di ↵ erent dimensions Method accuracy % Histograms of 3D Joints [58] 78.97 Eigen Joints [36] 82.33 DMM-HOG [33] 85.52 HON4D [34] 85.80 Random Occupancy patterns [32] 86.50 Actionlet Ensemble [45] 88.20 HOH4D + D disc [34] 88.89 TSVM on…”
- Robust 3D Action Recognition with Random Occupancy Patterns (2012, background): “[15] proposes a dimension-reduced skeleton feature, and [16] developed a histogram of gradient feature over depth motion maps.”
- Joint Distance Maps Based Action Recognition With Convolutional Neural Networks (2017, background): “In the past few years, many handcrafted skeleton features [4]–[14] have been proposed for action recognition.”
- Spatio-temporal Depth Cuboid Similarity Feature for Activity Recognition Using Depth Camera (2013, methodology): “Our algorithm outperforms the algorithms based on 3D silhouette features [13], skeletal joint features [30, 27] and local occupancy patterns[25, 26].”
- Accurate and real-time human action recognition based on 3D skeleton (2013, methodology): “Figure 1 The feature extracting framework([1])”