Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization
By Jannick P. Rolland, Henry Fuchs. Presence - Teleoperators and Virtual Environments, 2000
386 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Media Technology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/118b08c174b7c62104f2a64161b85f9f4b3f6a6b
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Mark Billinghurst
- Gun A. Lee
- Adrian Clark
- Gregory Kramida
- Nassir Navab
- Marco Feuerstein
- Tobias Sielhorst
- B. MacIntyre
In Media Technology
- Hong Hua
- Adrian Clark
- Nassir Navab
- Mark Billinghurst
- Simon Justin Julier
- Steven K. Feiner
- Gregory Kramida
- Leonard D. Brown
In Human-Computer Interaction
- Mark Billinghurst
- Gun A. Lee
- Adrian Clark
- Hong Hua
- Thomas Olsson
- Nassir Navab
- Steven K. Feiner
- Gregory Kramida
Citations in the corpus
- A systematic review of augmented reality applications in maintenance (2018, background): “The video display HMD, on the other hand, captures the real world, overlays the computer-generated information and shows the AR world through a small display placed in front of the eye [64].”
- A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage (2018, background): “…mounted on the HMD, video-see-through HMDs can trick human perception into believing that virtual and real environments coexist by introducing deliberate delay before rendering the blended image, thereby properly registering virtual information over the real environment (Rolland and Fuchs 2000).”
- Resolving the Vergence-Accommodation Conflict in Head-Mounted Displays (2016, methodology): “TABLE 1 Comparison of OSTand VST HMDs, Based on [1], [28], [119], with a Few Updates Based on Recent Designs”
- Visualizing Big Data with augmented and virtual reality: challenges and research agenda (2015, background): “Currently, there are optical and video see-trough head-mounted displays (HMD) [196] that merge virtual objects into the real scene view.”
- A widget framework for augmented interaction in SCAPE (2003, methodology): “Applications of VR commonly use Head-Mounted Displays (HMDs) [ 25 ] and projection-based systems such as CAVE Automated Virtual Environment [8].”
- Recent Advances in Augmented Reality (2001, background): “Rolland and Fuchs performed a detailed analysis of the different human factors in connection with optical and see-through HMDs for medical applications [70].”
- Advanced Medical Displays: A Literature Review of Augmented Reality (2008, background): “Rolland and Fuchs [23] discuss in detail advantages and shortcomings of optical and video see-through technology.”
- A Survey of Augmented Reality (2015, background): “These studies often relate to the use of optical or video see-through head mounted displays to merge real and virtual images (see [Rolland and Fuchs, 2000] for a description of head-mounted display issues).”