Limited Field of View of Head-Mounted Displays Is Not the Cause of Distance Underestimation in Virtual Environments
By Joshua M. Knapp, Jack M. Loomis. Presence - Teleoperators and Virtual Environments, 2004
305 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/106a77e9ed235ea857ceac6198f8bc70cfbeb815
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Victoria Interrante
- Jack M. Loomis
- B. Ries
- E. Kruijff
- J. Edward Swan II
- Lee Anderson
- W. Thompson
- Steven K. Feiner
Citations in the corpus
- Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments? (2004, background): “Limited field of view is often suggested as a cause of distorted spatial vision in HMDs, but Knapp and Loomis (in press) found that limiting FOV did not affect real-world egocentric distance judgments, at least if the observer was free to move his or her head to visually explore the environment.”
- Distance Perception in Immersive Virtual Environments, Revisited (2006, background): “in the real world [13, 3], and although Willemsen et al.”
- Perceptual issues in augmented reality revisited (2010, background): “However, a limited FOV does not necessarily cause depth estimation failures (Knapp and Loomis [31]).”