Examining the trait and functional motive antecedents of four gambling activities: Slot machines, skilled card games, sports betting, and promotional games.
By Xiang Fang, J. Mowen. 2009
101 citations recorded by the source corpus.
Subfields: Clinical Psychology, Economics and Econometrics, Tourism, Leisure and Hospitality Management
View Paper: https://www.semanticscholar.org/paper/0d445ac47dc7ce9ff4b804e793d86dc87b4409ea
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In Clinical Psychology
In Economics and Econometrics
In Tourism, Leisure and Hospitality Management
Citations in the corpus
- Why people gamble: a model with five motivational dimensions (2013, background): “A study of four forms of gambling in the USA identified five motives for gambling: money, excitement, social interaction, escape from problems, and self-esteem enhancement (Fang & Mowen, 2009 ).”
- Shopping under the influence of curiosity: How retailers use mystery to drive purchase motivation (2016, background): “Thus, the study was not analogous to gambling (Fang & Mowen, 2009).”