The life and death of online gaming communities: a look at guilds in world of warcraft
By Nicolas Ducheneaut, N. Yee, Eric Nickell, Robert J. Moore. International Conference on Human Factors in Computing Systems, 2007
322 citations recorded by the source corpus.
Subfields: Computer Networks and Communications, Sociology and Political Science, Statistical and Nonlinear Physics
View Paper: https://www.semanticscholar.org/paper/051ea26e7bf2e6070573731772c886a9fbb91706
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Networks and Communications
- Haewoon Kwak
- Jeremy Blackburn
- Christopher Potts
- Jure Leskovec
- Dan Jurafsky
- Mark D. Griffiths
- Jaewon Yang
In Sociology and Political Science
- Daria J. Kuss
- Mark D. Griffiths
- Jure Leskovec
- Dan Jurafsky
- Cristian Danescu-Niculescu-Mizil
- Jeremy Blackburn
- Christopher Potts
- Zsolt Demetrovics
In Statistical and Nonlinear Physics
- Jure Leskovec
- Haewoon Kwak
- Christopher Potts
- Robert West
- Cristian Danescu-Niculescu-Mizil
- Dan Jurafsky
- Mark D. Griffiths
- Seungyeop Han
Citations in the corpus
- Internet Gaming Addiction: A Systematic Review of Empirical Research (2012, background): “1 A guild is a social grouping of people in-game, usually established around common goals, such as accessing the respective game’s high-end content collectively (Ducheneaut et al. 2007).”
- No country for old members: user lifecycle and linguistic change in online communities (2013, background): “For example, previous research has examined the dynamics of online social networks, studying the evolution of the whole network structure [21, 28], of groups inside these networks [2, 10, 16, 50], as well as the social tie creation between individual users [29].”
- Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games (2015, background): “Even though a given game might not have a form of team competition, sense of belonging is frequently derived from a small group of players, called guilds or parties in MMORPGs [22].”