Predicting How People Play Games: Reinforcement Learning in Experimental Games with Unique, Mixed Strategy Equilibria
By Ido Erev, Alvin E. Roth. 1998
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Simon Gächter
- Drew Fudenberg
- Ernst Fehr
- Charles N. Noussair
- Ernan Haruvy
- Ido Erev
- Guillaume R. Fréchette
- David K. Levine
Citations in the corpus
- The Economist as Engineer: Game Theory, Experimentation, and Computation as Tools for Design Economics (2002, unknown): “, Roth and Erev (1995) and Erev and Roth (1998) for one train of thought in that”
- When good decisions have bad outcomes: The impact of affect on switching behavior (2005, background): “Reinforcement models of human learning indicate that people are more likely to repeat actions that have produced favorable outcomes in the past (Erev & Roth, 1998; Hammond, Summers, & Deane, 1973; Thorndike, 1898).”
- Learning by Doing in the Newsvendor Problem: A Laboratory Investigation of the Role of Experience and Feedback (2008, background): “Erev and Roth’s (1998) adaptive learning model provides a theoretical explanation for these effects.”
- Predicting In-Game Actions from Interviews of NBA Players (2019, background): “There are some interesting attempts at learning to better predict human action (Erev and Roth 1998; Wright and Leyton-Brown 2010; Hartford, Wright, and Leyton-Brown 2016), but the task at hand is usually addressed in lab conditions or using synthetic data.”
- Small feedback‐based decisions and their limited correspondence to description‐based decisions (2003, background): “Finally, the study of choice behavior in repeated games reveals high sensitivity to recent feedback (see e.g. Erev & Roth, 1998; Cheung & Friedman, 1999; Camerer & Ho, 1999; Selten & Buchta, 1998; Daniel et al., 1998; Cooper et al., 1997; Chen & Tang, 1999).”