Behavioral Game Theory: Experiments in Strategic Interaction
By Colin F. Camerer. 2003
5,019 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/02954dd24ddd69650ad9db634ed945c27a892a76
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Ernst Fehr
- Joseph Henrich
- Colin F. Camerer
- Matthias Sutter
- David G. Rand
- Tore Ellingsen
- John A. List
- Urs Fischbacher
Citations in the corpus
- Customer Behavior Modeling in Revenue Management and Auctions: A Review and New Research Opportunities (2007, background): “How do behavioral considerations affect the way consumers interact strategically with one another and with the seller (see Camerer 2003)?”
- Trust games: A meta-analysis (2011, background): “The amount passed by the sender is said to capture trust, ‘‘a willingness to bet that another person will reciprocate a risky move (at a cost to themselves),’’ and the amount returned to the trustor by the trustee to capture trustworthiness (Camerer, 2003, p. 85).”
- Individual and cultural learning in stag hunt games with multiple actions (2010, background): “Given the variety of potential learning rules, we feel it necessary to motivate our decision to compare individual, belief-based learning to cultural evolutionary learning (Camerer 2003, Fudenberg and Levine 1999).”
- Axiomatic reference-dependence in behavior toward others and toward risk (2006, background): “…Other-regarding preferences, risk, separability, axiomatic foundation, prospect theory JEL codes: D81, D64 For overviews of the experiments, see Sobel (2001) and Camerer (2003).1 Recent examples of models include Fehr and Schmidt (1999), Bolton and Ockenfels2 (2000), and Charness and Rabin (2002).”
- Tribal Social Instincts and the Cultural Evolution of Institutions to Solve Collective Action Problems (2012, unknown): “Adhering to a norm—a notion of how one ought to behave— can become a goal in itself (Camerer 2003).”
- Credit Reporting, Relationship Banking, and Loan Repayment (2007, unknown): “It has been shown that, in a wide range of economic settings, the behavior of some people is also driven by social motives (for an overview see, e.g., Fehr and Schmidt, 2002 and Camerer, 2003).”
- Recipient design in human communication: simple heuristics or perspective taking? (2012, background): “Several semiotic games have been developed and studied (Camerer, 2003; Weber and Camerer, 2003; Galantucci, 2005; Selten and Warglien, 2007; Scott-Phillips et al., 2009; Feiler and Camerer, 2010), with the TCG being one of the few that has been studied both from a behavioral and neuroscientific…”
- The Promise and Success of Lab-Field Generalizability in Experimental Economics: A Critical Reply to Levitt and List (2011, methodology): “The overall rate of giving is about 15% [Camerer, 2003: Ch. 2]. A benchmark for giving in the field is the rate of typical charitable contribution as a fraction of income, which are typically around 1%, so it is true that experimental subjects in many dictator games do give a larger fraction of unea”
- Playing repeated games with large language models (2023, unknown): “A: Option J In round 1, you chose Option F and the other player chose Option J .”
- Microfoundations for Strategy: A Goal-Framing Perspective on the Drivers of Value Creation (2013, unknown): “Experimental game theory has produced very similar findings (e.g., Camerer, 2003).”
- Coordinate to cooperate or compete: Abstract goals and joint intentions in social interaction (2016, unknown): “ences used in behavioral game theory but extend those models to consider how different agents might be differentially valued (Camerer, 2003).”
- Nonhuman Species’ Reactions to Inequity and their Implications for Fairness (2006, background): “In behavioral economics, it is often referred to as inequity aversion, and the bulk of research relates to how humans respond to situations involving division of cash (e.g. Camerer, 2003).”