Huseyin Bicen
Sociology and Political Science · 2018
A researcher in the Science corpus: 1 paper; trusts 1 researcher and is trusted by 0 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 6 citations into it
Whom Huseyin Bicen trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
Papers from Huseyin Bicen's perspective
Ordered by how strongly the researchers Huseyin Bicen trusts endorse each paper. Same corpus, a different order for every researcher.
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World
- What video games have to teach us about learning and literacy (Conference on Computability in Europe)
- The Motivational Pull of Video Games: A Self-Determination Theory Approach
- Intrinsic Motivation and Self-Determination in Human Behavior
- Player Types: A Meta-synthesis (Trans. Digit. Games Res. Assoc.)
- The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (Hum. Comput. Interact.)
- Gamify: How Gamification Motivates People to Do Extraordinary Things
- Persuasive technology: using computers to change what we think and do (UBIQ)
- Narrative and interactivity in computer games
- Theory of Planned Behavior
Their papers
- Perceptions of Students for Gamification Approach: Kahoot as a Case Study (2018) — 379 citations