Dan Dixon
International Conference on Entertainment and Media in the Ubiquitous Era · 2011
A researcher in the Science corpus: 2 papers; trusts 0 researchers and is trusted by 10 researchers here, as inferred from the citation graph.
Whom Dan Dixon trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
Who trusts Dan Dixon overall
- Juho Hamari
- Jonna Koivisto
- Christo Dichev
- Ivo Blohm
- Darina Dicheva
- Shupei Yuan
- Jared R. Chapman
- C. Lister
- Patrick C. Shih
Papers from Dan Dixon's perspective
Ordered by how strongly the researchers Dan Dixon trusts endorse each paper. Same corpus, a different order for every researcher.
- MDA : A Formal Approach to Game Design and Game Research
- The Motivational Pull of Video Games: A Self-Determination Theory Approach
- Designing games with a purpose (CACM)
- Gamification. using game-design elements in non-gaming contexts (CHI Extended Abstracts)
- Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World
- Game design workshop : a playcentric approach to creating innovative games
- Patterns In Game Design
- Enhancing the Motivational Affordance of Information Systems: The Effects of Real-Time Performance Feedback and Goal Setting in Group Collaboration Environments (Management Sciences)
- The drift table: designing for ludic engagement (CHI EA '04)
Their papers
- From game design elements to gamefulness: defining "gamification" (2011) — 9,137 citations
- Gamification. using game-design elements in non-gaming contexts (2011) — 2,398 citations