Imma Boada
Entertainment Computing · 2013
A researcher in the Science corpus: 1 paper; trusts 0 researchers and is trusted by 0 researchers here, as inferred from the citation graph.
Who trusts Imma Boada overall
Papers from Imma Boada's perspective
Ordered by how strongly the researchers Imma Boada trusts endorse each paper. Same corpus, a different order for every researcher.
- Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR (2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality)
- Video Games in Health Care: Closing the Gap
- From visual simulation to virtual reality to games (Computer)
- Exploring the potential of computer and video games for health and physical education: A literature review (Comput. Educ.)
- A systematic literature review of empirical evidence on computer games and serious games (Comput. Educ.)
- Beyond Nintendo: design and assessment of educational video games for first and second grade students (Comput. Educ.)
- How Important Is the Digital Divide? The Relation of Computer and Videogame Usage to Gender Differences in Mental Rotation Ability
- Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
- Educational Video Game Design: A Review of the Literature
- Scientific Habits of Mind in Virtual Worlds
Their papers
- Serious games for health (2013) — 324 citations