Elisa D. Mekler
Developmental and Educational Psychology · 2013–2017
A researcher in the Science corpus: 2 papers; trusts 8 researchers and is trusted by 0 researchers here, as inferred from the citation graph.
Subfields
- Developmental and Educational Psychology — 18 citations into it
- Sociology and Political Science — 18 citations into it
- Social Psychology — 11 citations into it
- Artificial Intelligence — 6 citations into it
- Safety Research — 5 citations into it
Whom Elisa D. Mekler trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Jana Machajdik
- Juho Hamari
- Sebastian Deterding
- Paul Denny
- Luis von Ahn
- Richard M. Ryan
- Allan Hanbury
- Maarten Vansteenkiste
- Edward L. Deci
- Laura A. Dabbish
Who trusts Elisa D. Mekler overall
Papers from Elisa D. Mekler's perspective
Ordered by how strongly the researchers Elisa D. Mekler trusts endorse each paper. Same corpus, a different order for every researcher.
- Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions.
- A Motivational Model of Video Game Engagement
- The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (Hum. Comput. Interact.)
- Defining gamification: a service marketing perspective (International Conference on Entertainment and Media in the Ubiquitous Era)
- Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (Electronic Commerce Research and Applications)
- The effect of virtual achievements on student engagement (International Conference on Human Factors in Computing Systems)
- Enhancing the Motivational Affordance of Information Systems: The Effects of Real-Time Performance Feedback and Goal Setting in Group Collaboration Environments (Management Sciences)
- Designing games with a purpose (CACM)
- Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (Hawaii International Conference on System Sciences)
- From game design elements to gamefulness: defining "gamification" (International Conference on Entertainment and Media in the Ubiquitous Era)