In the Eye of Beholder: Joint Learning of Gaze and Actions in First Person Video
By Yin Li, Miao Liu, James M. Rehg. 2018
395 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Kristen Grauman
- Jitendra Malik
- Andrew Zisserman
- Trevor Darrell
- Dacheng Tao
- Cordelia Schmid
- Ming-Hsuan Yang
In Human-Computer Interaction
- Kristen Grauman
- Antonino Furnari
- Giovanni Maria Farinella
- Ruohan Zhang
- Miao Liu
- James M. Rehg
- Yin Li
- Kris M. Kitani
Citations in the corpus
- Socratic Models: Composing Zero-Shot Multimodal Reasoning with Language (2022, background): “Similar to the topics explored in early work, learning of visual representations capturing human hands, objects, and eye gaze has been extensively studied (Garcia-Hernando et al. 2018; Li, Liu, and Rehg 2018).”
- Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications (2022, methodology): “The other two datasets EYTH [73] and EGTEA [33] provide only binary mask labels for both hands without differentiating between left or right.”
- Ego4D: Around the World in 3,000 Hours of Egocentric Video (2021, methodology): “Others are (semi-)scripted, where camera wearers are instructed to perform a certain activity, as in Charades-Ego [201] and EGTEA [138].”
- Leveraging Human Guidance for Deep Reinforcement Learning Tasks (2019, methodology): “Existing works have proposed to use a learned gaze prediction model to guide the process of learning a human policy [Li et al. , 2018; Zhang et al. , 2018; Kim et al. , 2018].”
- Rolling-Unrolling LSTMs for Action Anticipation from First-Person Video (2020, methodology): “Li et al. [16] introduced a deep learning model for joint gaze estimation and action recognition in egocentric video.”
- Multi-Modal Domain Adaptation for Fine-Grained Action Recognition (2019, background): “Figure 2: Fine-grained action datasets [8, 17, 26, 28, 38, 42, 46, 47, 50], x-axis: number of action segments per environment (ape), y-axis: dataset size divided by ape.”
- Review of Eye Tracking Metrics Involved in Emotional and Cognitive Processes (2021, methodology): “around the eye, such as eyebrows or eyelashes [69].”
- EgoCom: A Multi-Person Multi-Modal Egocentric Communications Dataset (2020, background): “While recent datasets like EPIC-KITCHENS (Damen et al., 2018) and GTEA Gaze+ (Li et al., 2018) have significantly advanced this goal, there is no public egocentric dataset addressing two key elements of embodied intelligence: natural language and multi-perspective interaction.”
- LEMMA: A Multi-view Dataset for Learning Multi-agent Multi-task Activities (2020, background): “0 RGB 2017 EGTEA GAZE+ [34] 3 7 7 7 86 2.”
- Human Gaze Assisted Artificial Intelligence: A Review (2020, methodology): “Convolutional neural networks remain the most popular tool for predicting human attention [Li et al. , 2018; Zhang et al. , 2018a; Palazzi et al. , 2018; Deng et al. , 2019].”
- Grouped Spatial-Temporal Aggregation for Efficient Action Recognition (2019, methodology): “For the EGTEA Gaze++ dataset, it contains 106 classes with 19 different verbs.”
- Joint Hand Motion and Interaction Hotspots Prediction from Egocentric Videos (2022, methodology): “Training takes 35 epochs on Epic-Kitchens, 25 epochs on EGTEA Gaze+, including 5 epochs warm-up [31] and rest epochs with cosine decay [52].”
- H2O: Two Hands Manipulating Objects for First Person Interaction Recognition (2021, background): “While many datasets for thirdperson action recognition have been proposed throughout the years [30, 40, 69, 96], recently there is a surge in interest for data targeting also egocentric scenarios [12, 13, 29, 47, 60, 68] that involve mostly 2D features.”
- Ego-Exo: Transferring Visual Representations from Third-person to First-person Videos (2021, background): “Prior work shows it is possible to recognize a camera wearer’s actions by attending to only a small region around the gaze point [38], as gaze often focuses on hand-object manipulation.”
- Supplementary Materials for: “Forecasting Human-Object Interaction: Joint Prediction of Motor Attention and Actions in First Person Video” (2020, positive): “We followed [3] to use the features from bottom layers of the network for motor attention prediction and interaction hotspots estimation, and the features from the top layer for action anticipation.”
- Shaping embodied agent behavior with activity-context priors from egocentric video (2021, background): “…to encourage efficient RL. Learning about human actions from video Substantial work in computer vision explores models for human action recognition in video [69, 61, 8, 19], including analyzing hand-object interactions [55, 2, 60, 7, 24] and egocentric video understanding [34, 21, 37, 31, 13].”
- Ego2Hands: A Dataset for Egocentric Two-hand Segmentation and Detection (2020, background): “Note that in the case of inter-hand occlusion and cross-over (e.g. t = 99 in row 1), the model trained on EGTEA mistakenly predicts the right hand as the left hand.”
- WorkingHands: A Hand-Tool Assembly Dataset for Image Segmentation and Activity Mining (2019, methodology): “InterSegHands [5] 0 52K Y †† 28 EGTEA Gaze+ [18] 14K N Man.”