Melding the Power of Serious Games and Embedded Assessment to Monitor and Foster Learning: Flow and Grow
By Valerie J. Shute, Matthew Ventura, Malcolm I. Bauer, Diego. 2009
358 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Experimental and Cognitive Psychology
View Paper: https://www.semanticscholar.org/paper/f9d2a89cb5c4d2ccb3f5b5cc49d6edb5a28e53a0
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In Experimental and Cognitive Psychology
Citations in the corpus
- Why so serious? On the relation of serious games and learning (2010, background): “Commercial off-the-shelf (COTS) games, as they are often called, can also be used for ‘serious’ purposes (Charsky and Mims 2008; Shute et al. 2009; Squire and Jenkins 2003; van Eck 2006).”
- Are Games Effective Learning Tools? A Review of Educational Games (2018, neutral): “These questions led to a range of studies of games in educational contexts and collections of case studies (e.g., Kim et al., 2009; Michael & Chen, 2005; Prensky, 2005; Shute et al., 2009).”