Interactive Fiction Games: A Colossal Adventure

By Matthew J. Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Côté, Xingdi Yuan. 2019

261 citations recorded by the source corpus.

A hallmark of human intelligence is the ability to understand and communicate with language. Interactive Fiction games are fully text-based simulation environments where a player issues text commands to effect change in the environment and progress through the story. We argue that IF games are an excellent testbed for studying language-based autonomous agents. In particular, IF games combine challenges of combinatorial action spaces, language understanding, and commonsense reasoning. To facilitate rapid development of language-based agents, we introduce Jericho, a learning environment for man-made IF games and conduct a comprehensive study of text-agents across a rich set of games, highlighting directions in which agents can improve.

Subfields: Artificial Intelligence, Natural Language Processing

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Yejin Choi
  2. Mohit Bansal
  3. Percy Liang
  4. Hannaneh Hajishirzi
  5. Luke S. Zettlemoyer
  6. Jianfeng Gao
  7. Jason Aaron Edward Weston
  8. Noah A. Smith

In Natural Language Processing

  1. Yejin Choi
  2. Hannaneh Hajishirzi
  3. Jason Aaron Edward Weston
  4. Mohit Bansal
  5. Luke S. Zettlemoyer
  6. Jianfeng Gao
  7. Noah A. Smith
  8. Percy Liang

Citations in the corpus