Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments
By Guido Makransky, Stefan Borre-Gude, Richard E. Mayer. Journal of Computer Assisted Learning, 2019
428 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Developmental and Educational Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/f76283fe98a7ab4ca876c7f198c3ae50cc907193
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In Computer Vision and Pattern Recognition
In Developmental and Educational Psychology
In Human-Computer Interaction
Citations in the corpus
- Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment (2019, methodology): “Several studies have found VR simulations (desktop and immersive VR) to be associated with a signi fi cant increase in self-e ffi cacy compared with other methods of learning (Buttussi & Chittaro, 2018; Makransky, Thisgaard, & Gadegaard, 2016; Thisgaard & Makransky, 2017), ascribing this to the value V”