Why Copy Others? Insights from the Social Learning Strategies Tournament

By H. Roche, M. Kibunjia, F. H. Brown, I. Mcdougall, I. Davies, R. Maier, E. Delson, K. Nishiizumi, M. Caffee, R. Finkel and 4 more. 2010

741 citations recorded by the source corpus.

It Pays to Be a Copy Cat Does it pay to copy what others do? Rendell et al. (p. 208) elected to copy Robert Axelrod's 1979 tournament in which strategies for playing the iterated prisoner's dilemma game were pitted against each other until an overall winner emerged—the tit-for-tat strategy. In the 2008 tournament, 100 social learning strategies designed to cope with a changing environment competed against each other; the winning strategy involved sampling the behaviors of other players periodically, rather than exploring the environment alone. Learning from what others do is more efficient than learning all on one’s own. Social learning (learning through observation or interaction with other individuals) is widespread in nature and is central to the remarkable success of humanity, yet it remains unclear why copying is profitable and how to copy most effectively. To address these questions, we organized a computer tournament in which entrants submitted strategies specifying how to use social learning and its asocial alternative (for example, trial-and-error learning) to acquire adaptive behavior in a complex environment. Most current theory predicts the emergence of mixed strategies that rely on some combination of the two types of learning. In the tournament, however, strategies that relied heavily on social learning were found to be remarkably successful, even when asocial information was no more costly than social information. Social learning proved advantageous because individuals frequently demonstrated the highest-payoff behavior in their repertoire, inadvertently filtering information for copiers. The winning strategy (discountmachine) relied nearly exclusively on social learning and weighted information according to the time since acquisition.

Subfields: Cultural Studies, Sociology and Political Science, Statistical and Nonlinear Physics

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