Skip Context Tree Switching
By Marc G. Bellemare, Joel Veness, Erik Talvitie. 2014
45 citations recorded by the source corpus.
Subfields: Model Architectures
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In Model Architectures
- Marc G. Bellemare
- R´emi Munos
- Georg Ostrovski
- Erik Talvitie
- Aäron van den Oord
- Sergey Levine
- David Saxton
- Marcus Hutter
Citations in the corpus
- Action-Conditional Video Prediction using Deep Networks in Atari Games (2015, background): “One line of work [3, 4] divides game images into patches and applies a Bayesian framework to predict patch-based observations.”
- Unifying Count-Based Exploration and Intrinsic Motivation (2016, methodology): “We use a simplified, pixel-level version of the CTS model for Atari 2600 frames proposed by Bellemare et al. (2014), ignoring temporal dependencies.”
- Count-Based Exploration with Neural Density Models (2017, methodology): “The CTS density model (Bellemare et al., 2014) is based on the namesake algorithm, Context Tree Switching (Ve-ness et al., 2012), a Bayesian variable-order Markov model.”
- Compress and Control (2014, methodology): “Although the emulator generates frames at 60Hz, in our experiments we consider time steps that last 4 consecutive frames, following the existing literature (Bellemare, Veness, and Talvitie 2014; Mnih et al. 2013).”
- The Effect of Planning Shape on Dyna-style Planning in High-dimensional State Spaces (2018, methodology): “Despite the introduction of increasingly effective approaches for learning predictive models in Atari Games (Bellemare, Veness, & Bowling, 2013; Bellemare, Veness, & Talvitie, 2014; Oh et al., 2015), to our knowledge this is the first time that a learned dynamics model has been successfully used for…”
- Deep Variational Reinforcement Learning for POMDPs (2018, methodology): “The exponential growth in t of H t can be addressed, e.g., with suffix trees (McCallum & Ballard, 1996; Shani et al., 2005; Bellemare et al., 2014; Bellemare, 2015; Messias & Whiteson, 2017).”
- Self-Correcting Models for Model-Based Reinforcement Learning (2016, unknown): “Even as model-learning methods demonstrate increasing prediction accuracy in high-dimensional domains (e.g. Bellemare et al. 2014, Oh et al. 2015) this rarely corresponds to improvements in control performance.”
- Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning (2014, background): “In principle, one could learn a state representation and infer an associated MDP model using frame-observation and action trajectories, but these games are so complex that this is rarely done (though see [4] for a recent attempt).”
- Deep Curiosity Search: Intra-Life Exploration Improves Performance on Challenging Deep Reinforcement Learning Problems (2018, background): “If one did not have access to RAM states, position could be inferred via object detection [33] or by implicit state-space representations such as Skip Context Tree Switching [34], the latter of which was shown to work well in a roughly similar counting-based model [9].”
- On Bonus Based Exploration Methods In The Arcade Learning Environment (2020, methodology): “We ran a new hyperparameter sweep on CTS and RND using a new training set.”
- EMI: Exploration with Mutual Information (2018, methodology): “Bellemare et al. (2016); Ostrovski et al. (2017) utilize density estimation via CTS (Bellemare et al., 2014) generative model and PixelCNN (van den Oord et al., 2016) and derive pseudo-counts as the intrinsic motivation.”