Unifying Count-Based Exploration and Intrinsic Motivation

By Marc G. Bellemare, Sriram Srinivasan, Georg Ostrovski, Tom Schaul, David Saxton, R´emi Munos. 2016

1,688 citations recorded by the source corpus.

We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across observations. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw pixels. We transform these pseudo-counts into intrinsic rewards and obtain significantly improved exploration in a number of hard games, including the infamously difficult Montezuma's Revenge.

Subfields: Artificial Intelligence, Economics and Econometrics, Reinforcement Learning

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yoshua Bengio
  4. Chelsea Finn
  5. Ruslan Salakhutdinov
  6. Mohit Bansal
  7. Quoc V. Le
  8. Trevor Darrell

In Economics and Econometrics

  1. Yuxi Li
  2. Sergey Levine
  3. R´emi Munos
  4. Marc G. Bellemare
  5. David Silver
  6. Shimon Whiteson
  7. Gregory Farquhar
  8. Pablo Samuel Castro

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Chelsea Finn
  4. Shimon Whiteson
  5. Ofir Nachum
  6. Yuxi Li
  7. Shixiang Shane Gu
  8. Abhishek Gupta

Citations in the corpus