Learning skills from play: Artificial curiosity on a Katana robot arm

By Hung Quoc Ngo, Matthew D. Luciw, Alexander Förster, J. Urgen Schmidhuber. 2012

38 citations recorded by the source corpus.

Artificial curiosity tries to maximize learning progress. We apply this concept to a physical system. Our Katana robot arm curiously plays with wooden blocks, using vision, reaching, and grasping. It is intrinsically motivated to explore its world. As a by-product, it learns how to place blocks stably, and how to stack blocks.

Subfields: Artificial Intelligence, Computer Science Applications, Control and Systems Engineering

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Chelsea Finn
  4. J. Urgen Schmidhuber
  5. Yoshua Bengio
  6. Ruslan Salakhutdinov
  7. Trevor Darrell
  8. Nicolas Manfred Otto Heess

In Computer Science Applications

  1. J. Urgen Schmidhuber
  2. Pieter Abbeel
  3. Martin A. Riedmiller
  4. Yuhuai Wu
  5. Roland Hafner

In Control and Systems Engineering

  1. Sergey Levine
  2. Pieter Abbeel
  3. Chelsea Finn
  4. J. Urgen Schmidhuber
  5. Nicolas Manfred Otto Heess
  6. Martin A. Riedmiller
  7. Roland Hafner
  8. Thomas Lampe

Citations in the corpus