Pseudo-haptic feedback: can isometric input devices simulate force feedback?
By Anatole Lécuyer, S. Coquillart, A. Kheddar, P. Richard, P. Coiffet. Proceedings IEEE Virtual Reality 2000 (Cat. No.00CB37048), 2000
461 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Mechanical Engineering
View Paper: https://www.semanticscholar.org/paper/f5a3fbc00ff54dc2a31465efab8220652cd7e68f
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In Cognitive Neuroscience
- Hrvoje Benko
- Andrew D. Wilson
- Michel Beaudouin-Lafon
- Chris Harrison
- Patrick Baudisch
- Ravin Balakrishnan
- Tovi Grossman
- Per Ola Kristensson
Citations in the corpus
- Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences (2016, methodology): “Lécuyer et al. [26] had participants push with their thumb on a piston mounted on a passive isometric input device.”
- Semantic pointing: improving target acquisition with control-display ratio adaptation (2004, background): “However, the effects of C-D ratio adaptation have always been interpreted in terms of feedback— ‘sticky’ icons [23], pseudo-haptic feedback [14]—and have not been analyzed in terms of Fitt’s law.”