The power-aware cord: energy awareness through ambient information display
By A. Gustafsson, M. Gyllenswärd. CHI Extended Abstracts, 2005
309 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/f4a26768352ff8ad0d964843da485e9ba2fbf9a3
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
In Human-Computer Interaction
- Jon E. Froehlich
- Elaine May Huang
- Saul Greenberg
- James A. Landay
- Yolande A. A. Strengers
- Predrag V. Klasnja
- Sunny Consolvo
- Anthony David Jameson
Citations in the corpus
- The design of eco-feedback technology (2010, background): “(clockwise): JetSam: ambient display for trash [42]; PowerAware-Cord: ambient energy usage display [25]; WattBot: mobile phone home energy feedback [45]; Stepgreen: proenvironmental behavior tracking social website [38]; ThePowerHouse: resource ecofeedback in a virtual game environment [4]; Imprint:”
- One size does not fit all: applying the transtheoretical model to energy feedback technology design (2010, background): “The ‘Power-Aware Cord’ [28] (Figure 1, left) is an electrical cord that visualizes electricity consumption by varying the pulse, flow, and intensities of light using electroluminescent wires.”
- Designing eco-feedback systems for everyday life (2011, background): “Thus this type of feedback has a similar role to other ambient devices, such as those developed by the Static! project, including the Power-Aware cord which illuminates electricity consumption flows into appliances [6, 22].”
- Serious games (2016, unknown): “Immersion and relatability is important for attracting a female audience [23], which in combination the importance of social interaction [17] led us to our fifth assumption, that a strong narrative would be needed to promote gameplay.”