Stylized rendering techniques for scalable real-time 3D animation
By Adam T. Lake, Carl S. Marshall, Mark J. Harris, M. Blackstein. International Symposium on Non-Photorealistic Animation and Rendering, 2000
323 citations recorded by the source corpus.
Researchers in nonphotorealistic rendering (NPR) have investigated a variety of techniques to simulate the styles of artists. Recent work has resulted in methods for pen-and-ink illustration, pencil sketching, watercolor, engraving, and silhouette edge rendering. This paper presents real-time methods to emulate cartoon styles. We also present variations on a texture mapping technique to achieve real-time pencil sketching. We demonstrate our method of inking silhouettes, material and mesh boundaries, and crease edges. In addition, we present techniques for emphasizing motion of cartoon objects by introducing geometry into the cartoon scene. The rendering system is integrated with an animation system and a runtime multiresolution mesh (MRM) system to achieve scalability, ensuring real-time performance on any platform. Such solutions allow us to take advantage of evolving hardware in order to make nonphotorealistic animation and rendering achievable on lowand high-end consumer platforms. All of the techniques described can be applied to models created with standard modeling tools and require no additional mark-up information from the modeler. CR
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/f459dc8a108ea0e7d837e46101d4584e27642a4a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Hugues Hoppe
- Emil Praun
- Adam Finkelstein
- Matthew Webb
- John F. Hughes
- Alla Sheffer
- Greg Turk
- Yaron Lipman
In Computer Graphics and Computer-Aided Design
- Hugues Hoppe
- Emil Praun
- Matthew Webb
- John F. Hughes
- Adam Finkelstein
- Alla Sheffer
- Yaron Lipman
- Greg Turk
In Computer Vision and Pattern Recognition
- Emil Praun
- Adam Finkelstein
- Hugues Hoppe
- John F. Hughes
- Luc Van Gool
- Ming-Hsuan Yang
- Kaiming He
- Dacheng Tao
Citations in the corpus
- WYSIWYG NPR: drawing strokes directly on 3D models (2002, background): “, [Gooch et al. 1999; Kowalski et al. 1999; Lake et al. 2000; Markosian et al. 2000; Praun et al. 2001]), wherein the challenge is to maintain temporal coherence, using limited run-time computation, when camera paths are not known in advance.”
- Real-time hatching (2001, background): “[11] described an interactive hatching system with stroke coherence in image space (rather than object space).”