Real-time hatching

By Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein. International Conference on Computer Graphics and Interactive Techniques, 2001

418 citations recorded by the source corpus.

Drawing surfaces using hatching strokes simultaneously conveys material, tone, and form. We present a real-time system for non-photorealistic rendering of hatching strokes over arbitrary surfaces. During an automatic preprocess, we construct a sequence of mipmapped hatch images corresponding to different tones, collectively called a tonal art map. Strokes within the hatch images are scaled to attain appropriate stroke size and density at all resolutions, and are organized to maintain coherence across scales and tones. At runtime, hardware multitexturing blends the hatch images over the rendered faces to locally vary tone while maintaining both spatial and temporal coherence. To render strokes over arbitrary surfaces, we build a lapped texture parametrization where the overlapping patches align to a curvature-based direction field. We demonstrate hatching strokes over complex surfaces in a variety of styles.

Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Human-Computer Interaction

View Paper: https://www.semanticscholar.org/paper/1f4d8e331cf4b678d663fcecef0d4728cd126d11

How researchers see this paper

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In Computational Mechanics

  1. Matthew Webb
  2. John F. Hughes
  3. Adam Finkelstein

In Computer Graphics and Computer-Aided Design

  1. Matthew Webb
  2. John F. Hughes
  3. Adam Finkelstein

In Human-Computer Interaction

  1. John F. Hughes

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