From intention to action: The role of presence
By Giuseppe Riva, J. Waterworth, E. Waterworth, Fabrizia Mantovani. 2011
201 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/f0a865cee61efde01dabaae97670ae3f8cf7d74f
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Hugo D. Critchley
- Anil K. Seth
- Brenda K. Wiederhold
- Giuseppe Riva
- Keisuke Suzuki
- Fabrizia Mantovani
- Stefania Serafin
- Niels Christian Nilsson
In Social Psychology
- Hugo D. Critchley
- Giuseppe Riva
- Brenda K. Wiederhold
- Richard Skarbez
- Anil K. Seth
- Keisuke Suzuki
- Frederick P. Brooks, Jr.
- Fabrizia Mantovani
In Human-Computer Interaction
- Richard Skarbez
- Brenda K. Wiederhold
- Mary C. Whitton
- Giuseppe Riva
- Fabrizia Mantovani
- Stefania Serafin
- Niels Christian Nilsson
- Rolf Nordahl
Citations in the corpus
- Positive Technology: Using Interactive Technologies to Promote Positive Functioning (2012, unknown): “48,49 In particular, Riva and Waterworth 45,47 have argued that there is a correspondence between ‘‘maximal’’ presence and optimal experience.”
- An Interoceptive Predictive Coding Model of Conscious Presence (2011, background): “Riva et al. (2011) interpret presence as“the intuitive perception of successfully transforming intentions into actions (enaction).””
- A Survey of Presence and Related Concepts (2017, background): “In the psychology and philosophy fields, though, embodiment has a different meaning, that is, “The psychology of presence is related to the body and to the embodiment process” [102].”
- Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine (2019, methodology): “’’ In this view, the feeling of presence in a space can be considered as an evolutive tool used to track the difference between the predicted sensations and those that are incoming from the sensory world, both externally and internally.(93,102,103) VR works in a similar way: it uses computer technol”
- Embodiment and presence in virtual worlds: a review (2010, background): “Thus, the more the user becomes a part of an interactive drama, a game narrative, or an evolving, self-authored story (Gee, 2008), the greater his sense of extended presence (Riva et al., 2009).”
- Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence (2016, background): “Riva and colleagues have proposed that the sensation of presence within real and virtual environments can be described in terms of layers of presence (Riva, 2009; Riva et al., 2004; Riva, Waterworth, Waterworth, & Mantovani, 2011).”