Frame Skip Is a Powerful Parameter for Learning to Play Atari
By Alexander Braylan, Mark Hollenbeck, Elliot Meyerson, Risto Miikkulainen. 2015
80 citations recorded by the source corpus.
Subfields: Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Sergey Levine
- Balaraman Ravindran
- Oriol Vinyals
- A. Srinivas
- Sylvain Cussat-Blanc
- John Foley
- Chiyuan Zhang
- R´emi Munos
Citations in the corpus
- A Study on Overfitting in Deep Reinforcement Learning (2018, background): “Algorithms that exploit determinism of the environment by ignoring the states and memorizing effective open-loop action sequences could attain state-of-the-art scores (Braylan et al., 2015; Bellemare et al., 2015).”
- Dynamic Action Repetition for Deep Reinforcement Learning (2017, methodology): “(Braylan et al. 2015) is a work that focuses on the power of the frame skip rate hyper-parameter (it is the hyperparameter in ALE which directly controls the action repetition rate) with experiments in the Atari 2600 domain.”
- Toybox: A Suite of Environments for Experimental Evaluation of Deep Reinforcement Learning (2019, background): “Skipping frames periodically is a critically important hyperparameter for tuning algorithms to play Atari (Mnih et al., 2013; Braylan et al., 2015; Seita, 2016).”
- Evolving simple programs for playing atari games (2018, background): “An important parameter in Atari playing is frame skip [2].”