Exertion interfaces: sports over a distance for social bonding and fun
By F. Mueller, S. Agamanolis, Rosalind W. Picard. International Conference on Human Factors in Computing Systems, 2003
411 citations recorded by the source corpus.
Subfields: Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/ee7b1de55363b788857e7dd595284973b89c0013
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In Sociology and Political Science
In Human-Computer Interaction
- Predrag V. Klasnja
- Sunny Consolvo
- Jon E. Froehlich
- James A. Landay
- David W. Mcdonald
- Jennifer G. Sheridan
- Beverly L. Harrison
- Eiman Kanjo
Citations in the corpus
- Designing sports: a framework for exertion games (2011, methodology): “KEY EXPERIENCES To address the challenges outlined in our introduction and to illustrate our Exertion Framework, we begin with a look at three of our own exertion systems – Table Tennis for Three [37], Jogging over a Distance [39] and Remote Impact [34] and draw on our rich history of designing for ”
- Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games (2009, background): “Similar observations have been made for so-called exertion interfaces [47] where users are assumed to be engaged in physical activity and where it is suggested to include a ‘warm-ing-up’ in the sports/fitness/exercise environment [24].”
- ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users (2017, background): “Prior work showed that this physical interaction can potentially increase enjoyment, social interaction and has cognitive benefits [39, 21, 42].”
- Activity sensing in the wild: a field trial of ubifit garden (2008, methodology): “Such technologies include Dance Dance Revolution, the Nintendo Wii Fit, the Nike+ system, Garmin’s Forerunner, Bones in Motion’s Active Mobile & Active Online, bike computers, heart rate monitors, MPTrain [17], Jogging over a distance [15], and mixed- and virtualreality sports games [13,14].”