Low-cost multi-touch sensing through frustrated total internal reflection
By Jefferson Y. Han. ACM Symposium on User Interface Software and Technology, 2005
1,172 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/ec3c968da983ebf45902d528854950d3d8782163
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Andrew D. Wilson
- Hrvoje Benko
- Chris Harrison
- Patrick Baudisch
- Christian Holz
- Pranav Mistry
- Pattie Maes
- Li Chang
In Computer Vision and Pattern Recognition
- Hrvoje Benko
- Andrew D. Wilson
- Chris Harrison
- Pranav Mistry
- Pattie Maes
- Li Chang
- Patrick Baudisch
- Chia Shen
In Human-Computer Interaction
- Andrew D. Wilson
- Hrvoje Benko
- Chris Harrison
- Patrick Baudisch
- Christian Holz
- Pattie Maes
- Pranav Mistry
- Li Chang
Citations in the corpus
- TeslaTouch: electrovibration for touch surfaces (2010, background): “ternal reflection [12] and surface acoustic tracking, among others.”
- reacTIVision: a computer-vision framework for table-based tangible interaction (2007, methodology): “While this method is not as elegant as other optical finger tracking methods [4] it has proved to be simple and robust without any additional computational overhead since it can be detected using the existing fiducial tracking algorithm.”
- The generalized perceived input point model and how to double touch accuracy by extracting fingerprints (2010, background): “Unlike FTIR implementations in current tabletop or wall systems such as [12], the glass surface is illuminated from below and its illumination is frustrated by the finger.”
- Printed optics: 3D printing of embedded optical elements for interactive devices (2012, neutral): “Typically individual components are mounted alongside an optical surface that users interact with [13, 17, 27].”
- Lucid touch: a see-through mobile device (2007, background): “The apparatus is similar to that presented by Han, who used frustrated total internal reflection to cast touch points back towards a single camera [14].”
- Precise selection techniques for multi-touch screens (2006, background): “However, with the recent emergence of many multi-touch prototype devices [1, 11, 14, 22, 25, 26], research on multi-finger and multi-hand touch interactions has increased [4, 7, 27].”
- WUW - wear Ur world: a wearable gestural interface (2009, background): “It consists of a camera and a small projector mounted on a hat or coupled in a pendant like mobile wearable device.”