Generalized model learning for Reinforcement Learning on a humanoid robot
By Todd Hester, Michael J. Quinlan, Peter Stone. 2010
113 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Biomedical Engineering, Computer Vision and Pattern Recognition
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Sergey Levine
- Peter Stone
- Pieter Abbeel
- Jan Peters
- Chelsea Finn
- Matthew E. Taylor
- Shimon Whiteson
- J. Urgen Schmidhuber
In Biomedical Engineering
- Jens Kober
- Jan Peters
- J. Bagnell
- Peter Stone
- Matthew J. Hausknecht
- Todd Hester
- Matthew E. Taylor
- J. Krichmar
In Computer Vision and Pattern Recognition
- Peter Stone
- Todd Hester
- Jan Peters
- Jens Kober
- Matthew J. Hausknecht
- J. Krichmar
- Florian Röhrbein
- Samuel Barrett
Citations in the corpus
- Conservative Q-Improvement: Reinforcement Learning for an Interpretable Decision-Tree Policy (2019, methodology): “on (as in our and other methods) and temporal abstraction. [Pyeatt et al., 2001] is a work which uses a tree as an internal structure and incrementally builds the tree, splitting on Q-values. Unlike [Hester et al., 2010], an approach that uses decision trees as part of the policy representation, we ”
- Reinforcement learning in robotics: A survey (2013, background): “to learn a penalty kick on a humanoid robot (Hester et al., 2010).”
- Towards High Confidence Off-Policy Reinforcement Learning for Clinical Applications (2018, background): “They are more sample efficient (Hester et al., 2010; Hallak et al., 2015), however it may be difficult to quantify the approximation error or the model bias of these methods.”
- Transfer learning for reinforcement learning on a physical robot (2010, methodology): “A limited amount of previous work has been done using the Nao, but this work focused on simulation work, with only a single run on a physical robot [7].”
- Value and reward based learning in neurorobots (2013, methodology): “Although many model-based methods includes model learning (Deisenroth et al., 2009; Hester et al., 2010) have been proposed in this field, they compute an optimal state value function which is a solution of a non-linear Bellman’s equation.”
- Learning and Using Models (2012, methodology): “This algorithm has been shown to be effective on gridworld tasks such as Taxi, as well as on humanoid robots learning to score penalty kicks (Hester et al, 2010).”
- The Open-Source TEXPLORE Code Release for Reinforcement Learning on Robots (2013, methodology): “In addition to learning to control the velocity of an autonomous vehicle, a variant of texplore has also been used to learn how to score penalty kicks in the Standard Platform League of RoboCup [6].”
- Humanoid robots learning to walk faster: from the real world to simulation and back (2013, background): “More recently, there has been progress in learning on bipedal robots, including learning decision tree models to score penalty kicks [11], learning to walk by demonstration [18], and improving walk stability by learning from human feedback [19].”
- Learning Powerful Kicks on the Aibo ERS-7: The Quest for a Striker (2010, methodology): “[8] recently applied the RL-DT model-based reinforcement learning algorithm to the task of scoring penalty goals.”