Laser pointer interaction
By D. Olsen, T. Nielsen. International Conference on Human Factors in Computing Systems, 2001
306 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/eba7a5d95ddaebe6ed44d3a29b8bcbb262482ba8
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Daniel Vogel
- Ravin Balakrishnan
- Jan O. Borchers
- Michael Rohs
- Jennifer G. Sheridan
- Rafael Ballagas
- Patrick Baudisch
- Andrew D. Wilson
In Human-Computer Interaction
- Daniel Vogel
- Ravin Balakrishnan
- Jan O. Borchers
- Jennifer G. Sheridan
- Michael Rohs
- Rafael Ballagas
- Brad A. Myers
- D. Olsen
Citations in the corpus
- The smart phone: a ubiquitous input device (2006, methodology): “For example, smart phones have been augmented with laser pointers, as in [8], making them suitable for positioning tasks described by Olsen et al. [9] that use a camera in the environment to track the laser.”
- Distant freehand pointing and clicking on very large, high resolution displays (2005, methodology): “Olsen and Nielsen [21] cleverly designed laser pointer interaction techniques optimized to avoid hand jitter issues as much as possible.”
- Interacting at a distance: measuring the performance of laser pointers and other devices (2002, background): “Also, the more expensive camera did not have the curved-image problems that were reported by Olsen [9].”
- Interactive machine learning (2003, background): “The laser tracker is a relatively simple classifier because of the uniqueness of bright red spots [9].”