VR Juggler: a virtual platform for virtual reality application development
By A. Bierbaum, C. Just, P. Hartling, K. Meinert, Albert Baker, C. Cruz-Neira. Proceedings IEEE Virtual Reality 2001, 2001
520 citations recorded by the source corpus.
Today, scientists and engineers are exploring advanced applications and uses of immersive systems that can be cost-effectively applied in their fields. However, one of the impediments to the widespread use of these technologies is the extensive technical expertise required of application developers. A software environment that provides abstractions from specific details of hardware configurations and low-level software tools is needed to provide a common base for the prototyping, development, testing and debugging of applications. This paper describes VR Juggler, a virtual platform for the creation and execution of immersive applications, that provides a virtual reality system-independent operating environment. We focus on the approach taken to specify, design and implement VR Juggler and the benefits derived from our approach.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/ea942c926bd20157b460df92b06df4bef9cba01c
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Citations in the corpus
- What is XR? Towards a Framework for Augmented and Virtual Reality (2022, background): “There is a spectrum ranging from rendering simple abstract geometric shapes to highly realistic objects (Bierbaum et al., 2001) with perfect texturing and shading, making the virtual world closely resemble what users expect from the real world.”
- State of the art of virtual reality technology (2016, methodology): “Compared to traditional VR frameworks like AVANGO [51], VRJuggler [52] or inVRs [53] the game engines that are adapted for VR usage have a variety of advantages.”
- Digital Twin in the IoT Context: A Survey on Technical Features, Scenarios, and Architectural Models (2020, background): “Software architectures for virtual and augmented systems invest great effort to dynamically reconstruct and display the physical characteristics of the virtualized object so as to provide users with a “natural” representation according to the constraints of the real world [69].”