Motion doodles: an interface for sketching character motion
By Matthew Thorne, David Burke, Michiel van de Panne. SIGGRAPH Courses, 2004
297 citations recorded by the source corpus.
In this paper we present a novel system for sketching the motion of a character. The process begins by sketching a character to be animated. An animated motion is then created for the character by drawing a continuous sequence of lines, arcs, and loops. These are parsed and mapped to a parameterized set of output motions that further reflect the location and timing of the input sketch. The current system supports a repertoire of 18 different types of motions in 2D and a subset of these in 3D. The system is unique in its use of a cursive motion specification, its ability to allow for fast experimentation, and its ease of use for non-experts.
Subfields: Computer Vision and Pattern Recognition, Control and Systems Engineering
View Paper: https://www.semanticscholar.org/paper/e99df2b83fb0dd51f74e3e07be29048d2f839c10
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Jovan Popovic
- Ilya Baran
- Ravin Balakrishnan
- Anand Agarawala
- Juergen Gall
- Luc Van Gool
- Hao Li
- Christian Theobalt
In Control and Systems Engineering
- Jovan Popovic
- Ilya Baran
- Ravin Balakrishnan
- Anand Agarawala
- Juergen Gall
- Hao Li
- Olga Sorkine-Hornung
- Wojciech Matusik
Citations in the corpus
- Sketch-based modeling: A survey (2009, unknown): “[129] instead allow the user to sketch character motion using a set of sketch gestures that are mapped to pre-defined motions such as walking and jumping.”
- Keepin' it real: pushing the desktop metaphor with physics, piles and the pen (2006, methodology): “We use a heuristic from the literature [37] to determine if a stream of user input points is a straight line: lasso arc length / distance between lasso endpoints > 1.”
- Automatic rigging and animation of 3D characters (2007, background): “Recent exceptions include Motion Doodles [Thorne et al. 2004] as well as the work of Igarashi et al. on spatial keyframing [2005b] and as-rigid-as-possible shape manipulation [2005a].”