Motion doodles: an interface for sketching character motion

By Matthew Thorne, David Burke, Michiel van de Panne. SIGGRAPH Courses, 2004

297 citations recorded by the source corpus.

In this paper we present a novel system for sketching the motion of a character. The process begins by sketching a character to be animated. An animated motion is then created for the character by drawing a continuous sequence of lines, arcs, and loops. These are parsed and mapped to a parameterized set of output motions that further reflect the location and timing of the input sketch. The current system supports a repertoire of 18 different types of motions in 2D and a subset of these in 3D. The system is unique in its use of a cursive motion specification, its ability to allow for fast experimentation, and its ease of use for non-experts.

Subfields: Computer Vision and Pattern Recognition, Control and Systems Engineering

View Paper: https://www.semanticscholar.org/paper/e99df2b83fb0dd51f74e3e07be29048d2f839c10

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The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Vision and Pattern Recognition

  1. Jovan Popovic
  2. Ilya Baran
  3. Ravin Balakrishnan
  4. Anand Agarawala
  5. Juergen Gall
  6. Luc Van Gool
  7. Hao Li
  8. Christian Theobalt

In Control and Systems Engineering

  1. Jovan Popovic
  2. Ilya Baran
  3. Ravin Balakrishnan
  4. Anand Agarawala
  5. Juergen Gall
  6. Hao Li
  7. Olga Sorkine-Hornung
  8. Wojciech Matusik

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