General Video Game Playing
By J. Levine, Clare Bates Congdon, M. Ebner, Graham Kendall, Simon M. M. Lucas, Risto Miikkulainen, Tom Schaul, Tommy Thompson. 2013
100 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Sociology and Political Science, Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Sergey Levine
- Marc G. Bellemare
- Matthew J. Hausknecht
- Pieter Abbeel
- J. Urgen Schmidhuber
- Shimon Whiteson
- Peter Stone
- Yuxi Li
In Sociology and Political Science
- Risto Miikkulainen
- Julian Blank
- Frederick Sander
- Peter Stone
- Joel Veness
- Michael H. Bowling
- Marc G. Bellemare
- Matthew J. Hausknecht
In Reinforcement Learning
- Marc G. Bellemare
- Sergey Levine
- Matthew J. Hausknecht
- Michael H. Bowling
- Pieter Abbeel
- Marlos C. Machado
- Yuxi Li
- Peter Stone
Citations in the corpus
- Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents (2017, background): “The lessons learned from that experience may help further that progress and may inform best practices as other testbeds for general competency are developed (e.g., Beattie et al., 2016; Brockman et al., 2016; Johnson, Hofmann, Hutton, & Bignell, 2016; Levine et al., 2013).”
- A video game description language for model-based or interactive learning (2013, background): “For a broader overview, limitations and many additional references see [1], [3].”
- A Neuroevolution Approach to General Atari Game Playing (2014, background): “Recently, there has been a push to bring GGP into the realm of video games [27], creating the area of GVGP [28], [36].”
- Computational Intelligence in Games : The General Video Game AI Competition (2015, background): “The comprehensive description of methods [2] describes nearly all approaches for GVGP using MCTS.”