A video game description language for model-based or interactive learning
By Tom Schaul. 2013
242 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Sociology and Political Science
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Matthew J. Hausknecht
- Sergey Levine
- Sebastian Risi
- Jeff Clune
- Kenneth O. Stanley
- J. Urgen Schmidhuber
- Joel Lehman
- Shimon Whiteson
In Sociology and Political Science
- Sebastian Risi
- Risto Miikkulainen
- Joel Lehman
- Philip Bontrager
- Ahmed Khalifa
- Peter Stone
- Karthik Narasimhan
- Ruben Rodriguez Torrado
Citations in the corpus
- StarCraft II: A New Challenge for Reinforcement Learning (2017, neutral): “The ALE is a prominent example in a rich tradition of video game benchmarks for AI [30], including Super Mario [35], Ms Pac-Man [26], Doom [13], Unreal Tournament [11], as well as general video game-playing frameworks [29, 5] and competitions [23].”
- Grounding Language for Transfer in Deep Reinforcement Learning (2017, methodology): “8 In addition to prespecified games, the framework supports the creation of new games using the Py-VGDL description language (Schaul, 2013).”
- The 2014 General Video Game Playing Competition (2016, unknown): “…versions of classic games For more detailed descriptions and possible uses of the language , we refer the interested reader to the report in which the initial ideas were laid out [19], and a follow-up paper [20] that fleshes them out, and includes a prototype written in Python (py-vgdl).”
- Deep Transfer in Reinforcement Learning by Language Grounding (2017, unknown): “5 In addition to pre-specified games, the framework supports the creation of new games using the Py-VGDL description language (Schaul, 2013).”
- Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation (2018, methodology): “There are currently over 160 games in GVG-AI which are specified using the declarative video game description language (VGDL) [31], originally proposed in [10].”
- A Neuroevolution Approach to General Atari Game Playing (2014, background): “Recently, there has been a push to bring GGP into the realm of video games [27], creating the area of GVGP [28], [36].”
- Computational Intelligence in Games : The General Video Game AI Competition (2015, background): “Schaul [8] depicts how our game environment is built up.”