Learning human behaviors from motion capture by adversarial imitation

By Josh Merel, Yuval Tassa, TB Dhruva, Sriram Srinivasan, Jay Lemmon, Ziyun Wang, Greg Wayne, Nicolas Manfred Otto Heess. 2017

221 citations recorded by the source corpus.

Rapid progress in deep reinforcement learning has made it increasingly feasible to train controllers for high-dimensional humanoid bodies. However, methods that use pure reinforcement learning with simple reward functions tend to produce non-humanlike and overly stereotyped movement behaviors. In this work, we extend generative adversarial imitation learning to enable training of generic neural network policies to produce humanlike movement patterns from limited demonstrations consisting only of partially observed state features, without access to actions, even when the demonstrations come from a body with different and unknown physical parameters. We leverage this approach to build sub-skill policies from motion capture data and show that they can be reused to solve tasks when controlled by a higher level controller.

Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Reinforcement Learning

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yoshua Bengio
  4. Ruslan Salakhutdinov
  5. Chelsea Finn
  6. Mohit Bansal
  7. Trevor Darrell
  8. Quoc V. Le

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Jitendra Malik
  3. Trevor Darrell
  4. Sergey Levine
  5. Dacheng Tao
  6. Xiaogang Wang
  7. Andrew Zisserman
  8. Ming-Hsuan Yang

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Nicolas Manfred Otto Heess
  4. Chelsea Finn
  5. Shixiang Shane Gu
  6. Ofir Nachum
  7. Timothy P. Lillicrap
  8. Yuxi Li

Citations in the corpus