Pick and Place Without Geometric Object Models

By Marcus Gualtieri, Andreas ten Pas, Robert W. Platt. 2017

58 citations recorded by the source corpus.

We propose a novel formulation of robotic pick and place as a deep reinforcement learning (RL) problem. Whereas most deep RL approaches to robotic manipulation frame the problem in terms of low level states and actions, we propose a more abstract formulation. In this formulation, actions are target reach poses for the hand and states are a history of such reaches. We show this approach can solve a challenging class of pick-place and regrasping problems where the exact geometry of the objects to be handled is unknown. The only information our method requires is: 1) the sensor perception available to the robot at test time; 2) prior knowledge of the general class of objects for which the system was trained. We evaluate our method using objects belonging to two different categories, mugs and bottles, both in simulation and on real hardware. Results show a major improvement relative to a shape primitives baseline.

Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Control and Systems Engineering

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In Artificial Intelligence

  1. Sergey Levine
  2. Roozbeh Mottaghi
  3. Aniruddha Kembhavi
  4. Josh Tenenbaum
  5. Luca Weihs
  6. Chelsea Finn
  7. Yilun Du
  8. Pieter Abbeel

In Computer Vision and Pattern Recognition

  1. Li Fei-Fei
  2. Luc Van Gool
  3. Jitendra Malik
  4. Trevor Darrell
  5. Kristen Grauman
  6. Abhinav Kumar Gupta
  7. Dacheng Tao
  8. Xiaogang Wang

In Control and Systems Engineering

  1. Lucas Manuelli
  2. Peter R. Florence
  3. Russ Tedrake
  4. Josh Tenenbaum
  5. Alberto Rodriguez
  6. Aniruddha Kembhavi
  7. Yilun Du
  8. Torsten Kröger

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