Adaptively sampled particle fluids
By Bart Adams, Mark Pauly, Richard Keiser, Leonidas J. Guibas. ACM Transactions on Graphics, 2007
413 citations recorded by the source corpus.
Subfields: Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/ddcd7b35ed0b1be3056e806d16e2aad1459b9a0c
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In Computer Graphics and Computer-Aided Design
In Computer Vision and Pattern Recognition
Citations in the corpus
- To appear in the ACM SIGGRAPH conference proceedings Modular Bases for Fluid Dynamics (neutral): “…2005; Angelidis et al. 2006; Park and Kim 2005; Selle et al. 2005] and smoothed particle hydrodynamics [Müller et al. 2003; Zhu and Bridson 2005; Keiser et al. 2005; Adams et al. 2007] do not depend on grid resolution, but the effective resolution of the fluid depends on the particle density.”
- Real-time KD-tree construction on graphics hardware (2008, methodology): “As an acceleration structure, it has been used in a variety of graphics applications, including triangle culling for ray-triangle intersection tests in ray tracing [Pharr and Humpreys 2004], nearest photon queries in photon mapping [Jensen 2001], and nearest neighbor search in point cloud modeling a”
- Versatile rigid-fluid coupling for incompressible SPH (2012, methodology): “In addition, the efficiency of SPH can be further improved by including multi-scale concepts [Adams et al. 2007; Solenthaler and Gross 2011] and elaborated data structures for neighbor queries [Ihmsen et al. 2011].”
- Interactive localized liquid motion editing (2013, methodology): “We extract BK and SK based on the level-set values; we estimateMK following the approach [Adams et al. 2007].”