Instinctive and Cognitive Reasoning: A Study of Response Times
By Ariel Rubinstein. 2007
546 citations recorded by the source corpus.
Lecture audiences and students were asked to respond to virtual decision and game situations at gametheory.tau.ac.il. Several thousand observations were collected and the response time for each answer was recorded. There were significant differences in response time across responses. It is suggested that choices made instinctively, that is, on the basis of an emotional response, require less response time than choices that require the use of cognitive reasoning.
View Paper: https://www.semanticscholar.org/paper/dbd9031a6cb13b5d5bb34a6eab4a2ddfee7ee415
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Isabelle Brocas
- Drew Fudenberg
- Glenn W. Harrison
- Tore Ellingsen
- Juan D. Carrillo
- Colin F. Camerer
- Ernesto Reuben
- Andrew Caplin
Citations in the corpus
- Imperfect Choice or Imperfect Attention? Understanding Strategic Thinking in Private Information Games (2014, background): “Other variables could be measured along with lookups, such as response times (Rubinstein, 2006) and neural activity (e.g. Camerer, 2008; Coricelli and Nagel, 2009).”
- Response time and decision making: An experimental study (2013, background): “This paper follows Rubinstein (2007, 2008) which presented experimental game theoretic results that are consistent with the distinction between fast instinctive strategies (which are the outcome of activating For the full (and more juicy) version of this paper see…”
- A Typology of Players: Between Instinctive and Contemplative (2016, methodology): “The basic collection of games consists of ten games (results for some of the games were reported in Rubinstein (2007) for much smaller samples).”
- When Does Communication Improve Coordination (2010, background): “mon and Sen 1993 and Rubinstein 2007 ), information search (e.g., Camerer, Johnson, Rymon”
- Cheating in Mind Games: The Subtlety of Rules Matters (2013, unknown): “Result 3 is based on reaction time data, assuming that more reaction time indirectly indicates more cognitive efforts exerted (e.g., Rubinstein, 2007).”
- Fast or fair? A study of response times (2008, unknown): “Rubinstein (2007) studies strategic games and finds clear relationships between behaviour and RT.2 Our work follows a similar path, but differs along two dimensions.”
- Speed, Accuracy, and the Optimal Timing of Choices (2018, methodology): “We nonetheless retain α and δ here as we will use them in the next section to distinguish between utility and signal strength.”
- Naive play and the process of choice in guessing games (2015, background): “The most related papers are those of Weber (2003), Kocher and Sutter (2006) and Rubinstein (2007).”
- Social ties and coordination on negative reciprocity: The role of affect (2008, methodology): “Sanfey et al. (2003), using fMRI of ultimatum game players, find that ‘unfair’ offers elicit activity in brain areas related to both emotion and cognition, and heightened activity in areas related to emotions in case of rejection.”
- NEUROECONOMICS: A CRITICAL RECONSIDERATION (2008, background): “In some cases the measures are as direct as response time (Luce 1986: Wilcox 1993; Rubinstein 2007) or mouse clicking (Johnson et al. 2002).”
- Rethinking fast and slow based on a critique of reaction time reverse inference (2015, unknown): “In recent years, several researchers have used this relationship to reason backwards from RTs to infer that fast decisions are intuitive 4-16 .”
- Cheating, emotions, and rationality: an experiment on tax evasion (2010, background): “Indeed, a higher decision time may be correlated with both a higher cognitive activity and a higher emotional arousal (contrary to what is suggested by Rubinstein, 2007).”