Latent Regression Forest: Structured Estimation of 3D Articulated Hand Posture
By Danhang Tang, Hyung Jin Chang, Alykhan Tejani, Tae-Kyun Kim. 2014
421 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Xiaoou Tang
- Gyeongsik Moon
- Tomas Simon
- Hanbyul Joo
- Yaser Sheikh
- Kyoung Mu Lee
- Junsong Yuan
- Juergen Gall
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Jitendra Malik
- Cordelia Schmid
- Ming-Hsuan Yang
- Andrew Zisserman
- Dacheng Tao
- Xiaogang Wang
- Bernt Schiele
In Human-Computer Interaction
- Gyeongsik Moon
- Kyoung Mu Lee
- Tae-Kyun Kim
- Vincent Lepetit
- Junsong Yuan
- Markus Oberweger
- Dimitrios Tzionas
- Hanbyul Joo
Citations in the corpus
- Space-Time Representation of People Based on 3D Skeletal Data: A Review (2016, background): “Among a large number of human representation approaches [24], [25], [26], [27], [28], [29], most of the existing 3D based methods can be broadly grouped into two categories: representations based on local features [30], [31] and skeletonbased representations [32] [33] [34].”
- Multi-scale Deep Learning for Gesture Detection and Localization (2014, background): “els, exploring spatial relationships between body and hand parts, have recently attracted close attention from the vision community [25, 26].”
- Cross-Modal Deep Variational Hand Pose Estimation (2018, methodology): “Much work exists that tracks articulated hands in streams of depth images, or that estimates hand pose [15, 16, 27, 35] from individual depth frames.”
- Latent-Class Hough Forests for 3D Object Detection and Pose Estimation (2014, background): “Hough-based methods have worked extremely well in the case where there is no background clutter present [23, 67, 72, 73] and even in the case of previously unseen backgrounds [14, 21, 43].”
- TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE 1 ModDrop (2018, positive): “On the other hand, in [27] the authors proposed the Latent Regression Forest for coarse-to-fine search of joint positions.”
- Hand Keypoint Detection in Single Images Using Multiview Bootstrapping (2017, background): “These are broadly classifiable into generative methods [14], discriminative methods [24, 25, 9, 30, 22, 27], or hybrid methods [20, 16, 18, 26, 31].”
- Accurate, Robust, and Flexible Real-time Hand Tracking (2015, background): “[27, 26] extend this work demonstrating more complex poses at 25Hz.”
- Training a Feedback Loop for Hand Pose Estimation (2015, methodology): “Accurate hand pose estimation is an important requirement for many Human Computer Interaction or Augmented Reality tasks [10], and has been steadily regaining ground as a focus of research interest in the past few years [13, 14, 19, 23, 26, 30, 31, 37], probably because of the emergence of 3D sensor”
- First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations (2017, background): “An important limitation is the difficulty of obtaining accurate 3D hand pose annotations leading researchers to resort to synthetic [3, 10, 35, 48, 53], manually or semi-automatically annotated [38, 58, 59, 61] datasets, resulting in non-realistic images, a low number of samples, and often inconsist”
- Random tree walk toward instantaneous 3D human pose estimation (2015, methodology): “As with the methods of [19, 13, 20, 5, 21], the proposed method is also based on randomized trees.”
- V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map (2017, methodology): “The ICVL dataset [40] consists of 330K training and 1.”
- Spatial Attention Deep Net with Partial PSO for Hierarchical Hybrid Hand Pose Estimation (2016, methodology): “ICVL [34] dataset is a real sequence captured by Intel RealSense with the range of view about 120 degrees consisting 1596 test frames and 16008 training frames.”
- Robust 3D Hand Pose Estimation in Single Depth Images: From Single-View CNN to Multi-View CNNs (2016, methodology): “Data-driven approaches [3, 4, 5, 6]: • Find the optimal hand pose parameters via fitting a deformable 3D hand model to input image observations • Need to pre-define hand size and motion constraints; sensitive to initialization”
- GANerated Hands for Real-Time 3D Hand Tracking from Monocular RGB (2017, background): “Numerous follow-up works have been proposed to improve the generative component [44, 46, 51, 52], and the learning-based discriminator [58, 16, 45, 49, 55, 7, 37, 22, 61, 5, 4, 29].”
- Monocular Real-Time Hand Shape and Motion Capture Using Multi-Modal Data (2020, background): “, leveraging stereo cameras [50] or a depth camera [36, 42, 38, 49], which prevents collecting diverse data at large scale.”
- Cascaded hand pose regression (2015, methodology): “Regressing all parts together is less effective and it slows down the convergence of boosted regression framework [12], because each weak regressor has relatively large errors.”